Selkies in their seal form bear a superficial resemblance to the seal population in the waters of Malagwa, making it easy for one to go unnoticed amongst a larger pod. Though the seals have no special connection or direct relationship to selkies, the two peacefully coexist, and selkies maintain a great respect for what they see as distant cousins.
Medium Beast, Unaligned
AC 13 (Aquatic Fortitude) Initiative +2 (12)
HP 22 (3d8 + 9)
Speed 20 ft., Swim 40 ft.
MOD | SAVE | MOD | SAVE | ||
---|---|---|---|---|---|
STR 13 | +1 | +1 | INT 5 | -3 | -3 |
DEX 14 | +2 | +2 | WIS 12 | +1 | +1 |
CON 16 | +3 | +3 | CHA 5 | -3 | -3 |
Resistances Cold (Aquatic Fortitude)
Senses Blindsight 5 ft., Darkvision 60 ft., Passive Perception 11
Languages None
CR ⅛ (XP 25; PB +2)
Aquatic Fortitude. The seal is Resistant to Cold damage, and while not wearing armor, it uses Constitution to determine its Armor Class rather than Dexterity.
Hold Breath. The seal can hold its breath for 30 minutes.
Keen Smell. The seal has advantage on Wisdom (Perception) checks that rely on smell.
Bite. Melee Attack Roll: +3 to hit, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage.