Staff of Shorsta
Attributes
Weapon (quarterstaff), uncommon (requires Attunement by a Shorsta-Halasma monk)
This quarterstaff is sturdily constructed from a tree branch by a student of the Shorsta-Halasma, then inset with a fragment of starstuff to hone the wielder's mental connection with a specific plane of existence.
While Attuned to a staff of Shorsta, you gain the following benefits:
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You gain a +1 bonus to attack and damage rolls made with this weapon, and this bonus increases based on your monk level: +2 at 10th level, and +3 at 15th level.
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The staff has 5 charges that can be spent on some of the staff's properties. These charges can also be used as Focus Points, and you can spend and combine them with any Focus Points you already have from another source. The staff regains all expended charges daily at dawn, but you can also use your Focus Points in place of charges.
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You gain a special feature based on your monk subclass and its corresponding plane of existence:
- Warrior of the Ascendant Dragon (Pandemonium). When you take damage from a melee attack, as a Reaction, you can expend up to 3 charges and roll twice that number of Martial Arts dice to deal damage to the attacker equal to the number rolled. The damage type is your choice of Acid, Cold, Fire, Lightning, or Poison (choose the damage type each time you use this reaction).
- Warrior of the Astral Self (Astral Plane). When you activate your Arms, Visage, or Body of the Astral Self, you can expend up to 3 charges to increase the duration of these aspects by an additional 10 minutes per charge, and for the duration of these aspects, all ability checks and Saving Throws you make using your Wisdom have a +1 bonus per charge.
- Warrior of the Drunken Master (Feywild). Each time you spend Focus Points, you regain Hit Points equal to twice the number of Focus Points spent. If you are at your Hit Point Maximum, these Hit Points are instead gained as Temporary Hit Points.
- Warrior of the Elements (Elemental Planes). When you deal damage to one or more creatures by using a Magic action or casting a spell, you can expend up to 3 charges and roll that number of Martial Arts dice to deal additional damage to all affected creatures equal to the number rolled. The damage type is your choice or Acid, Cold, Fire, or Lightning (choose the damage type each time you use this reaction).
- Warrior of the Hand (Arcadia). Your monk features that require spending Focus Points cost 1 less point (minimum 1 Discipline Point).
- Warrior of the Kensei (Ysgard). Each time you hit with an attack using a kensei weapon, you can expend 1 charge to make that attack ignore damage resistance and immunity.
- Warrior of the Long Death (Negative Plane). Each time you regain Hit Points, gain Temporary Hit Points, or deal necrotic damage using a monk feature, you can expend up to 3 charges and roll twice that number of Martial Arts dice to increase the amount of Hit Points gained or damage dealt by the number rolled.
- Warrior of Mercy (Arborea). Each time you use your Hand of Healing or Hand of Harm feature, you can expend up to 3 charges to apply the feature's effect to an additional creature per charge. Each additional creature must be visible and within 30 feet of you to be included in this effect.
- Warrior of Shadow (Shadowfell). While you are shrouded in darkness, your melee attacks deal additional damage equal to a roll of your Martial Arts die.
- Warrior of the Sun Soul (Positive Plane). Each time you deal Fire or Radiant damage with an attack, spell, or Magic action, you can expend 1 charge to make that damage ignore damage resistance.
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As an action, you can expend 5 charges to become magically aware of the distance and direction of the nearest portal to your monk subclass' plane of existence, as long as such a portal exists within 1 mile of you.
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While on your monk subclass' plane of existence, you are considered a native being of that plane, you can choose to be immune to any optional rule that affects creatures visiting that plane, and each time you finish a Long Rest on that plane of existence, you gain a number of Temporary Hit Points equal to your monk level.
Description
As a monk of the Shorsta-Halasma trains in the arts of planar psionics, they eventually gravitate toward a specific plane of existence and use their mental acuity to channel the energies of that plane. This connection is only made possible by constructing a special quarterstaff that aligns these planar energies with the wielder's mind, using a fragment of starstuff to solidify this alignment. The secrets of creating this staff are closely guarded by the Shorsta-Halasma instructors and students, having been passed down for centuries as secrets once discovered by the monastery's founders.